This will probably be the PC's home away from home for the duration of their time in the Stolen Land. Oleg and Svetlana are both Citizens (p108 FC).
Happs Bydon was actually the second NPC I converted (Kressle was the first), and his statistics are below:
Happs Bydon (Wild Card)
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6 Guts d6, Intimidation d6, Notice d6, Shooting d8 Tracking d6, Survival d6, Stealth d6
Hindrances: Greedy, Mean
Edges: Brawny, Woodsman
Pace: 6
Parry: 5
Charisma: -2
Toughness: 7
Gear: English Longbow, Dagger, Leather Armour, 20 arrows,2 days of
trail rations, silver Stag Lord amulet worth 20 gp, 35 gp, alchemist's fire (2)
Alchemist's Fire
Alchemist's fire is, as the name suggests, created by use of the AB: Alchemy Edge (p23 FC), applying the Blast power to a potion, that can then be thrown (requires Throwing roll and range is 3/6/12).
Bandits (3)
(p101 FC - armed with longbows and shortswords)
Horses, Riding (6)
(p149 EE)
Happs is a Wild Card to give the PCs the opportunity to face one right from the start. The alchemist's fire required a little thought, but once I came up with a solution, it was obvious. I think this should be a fun encounter; Happs has enough surprises up his sleeve, whilst only being a little better than the average bandit.
Saturday, 27 March 2010
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Just a quick note about Happs' conversion: his Alchemist's fire requires a Throwing roll, but Happs doesn't have the throwing skill.
ReplyDeleteTrue - good point. I thought about that afterwards. It does make him exceedingly terrible with it. He should have at least d6 Throwing. In the game I'm running, he never got to do anything useful, as the psionic PC pummelled him with Bolt repeatedly and rolled very badly for every roll he needed to make!
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