I haven't posted anything due to being busy over the Easter weekend, but the PbP game is in full swing. The PCs have laid their ambush for Happs and his men, who ahve just entered the outpost...
Showing posts with label Trading Post. Show all posts
Showing posts with label Trading Post. Show all posts
Monday, 5 April 2010
Sunday, 28 March 2010
"Oleg's" continued
Once the initial bandit encounter is over, the PCs can settle in. As the days pass, the Trading Post receives more visitors in the form of Kesten Garess and his men. The aim, of course, is that they can become guards for the fort in the absence of the PCs. In Savage Worlds, the use of Extras means that should you so wish, these men may be come under the command of the PCs with ease.
Kesten Garess
Mercenary Captain (p135 FC)
Warriors
Mercenaries (p135 FC)
A day after these men arrive, another traveller joins the group: Jhod Kavken. In the original adventure he is intended to be a source of healing for the PCs, but the 'golden hour' of healing in Savage Worlds means that his efficacy in this role is much reduced, unless he is given the Greater Healing power. Here are my current thoughts on him:
Jhod Kavken
Priest of Healing (p143 FC)
Replace Pacifist with Stubborn
Replace Taunt with Survival
Replace Healing with Greater Healing
Kesten Garess
Mercenary Captain (p135 FC)
Warriors
Mercenaries (p135 FC)
A day after these men arrive, another traveller joins the group: Jhod Kavken. In the original adventure he is intended to be a source of healing for the PCs, but the 'golden hour' of healing in Savage Worlds means that his efficacy in this role is much reduced, unless he is given the Greater Healing power. Here are my current thoughts on him:
Jhod Kavken
Priest of Healing (p143 FC)
Replace Pacifist with Stubborn
Replace Taunt with Survival
Replace Healing with Greater Healing
Labels:
Jhod Kavken,
Kesten Garess,
Priest,
Trading Post,
Warriors
Saturday, 27 March 2010
Oleg's Trading Post
This will probably be the PC's home away from home for the duration of their time in the Stolen Land. Oleg and Svetlana are both Citizens (p108 FC).
Happs Bydon was actually the second NPC I converted (Kressle was the first), and his statistics are below:
Happs Bydon (Wild Card)
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6 Guts d6, Intimidation d6, Notice d6, Shooting d8 Tracking d6, Survival d6, Stealth d6
Hindrances: Greedy, Mean
Edges: Brawny, Woodsman
Pace: 6
Parry: 5
Charisma: -2
Toughness: 7
Gear: English Longbow, Dagger, Leather Armour, 20 arrows,2 days of
trail rations, silver Stag Lord amulet worth 20 gp, 35 gp, alchemist's fire (2)
Alchemist's Fire
Alchemist's fire is, as the name suggests, created by use of the AB: Alchemy Edge (p23 FC), applying the Blast power to a potion, that can then be thrown (requires Throwing roll and range is 3/6/12).
Bandits (3)
(p101 FC - armed with longbows and shortswords)
Horses, Riding (6)
(p149 EE)
Happs is a Wild Card to give the PCs the opportunity to face one right from the start. The alchemist's fire required a little thought, but once I came up with a solution, it was obvious. I think this should be a fun encounter; Happs has enough surprises up his sleeve, whilst only being a little better than the average bandit.
Happs Bydon was actually the second NPC I converted (Kressle was the first), and his statistics are below:
Happs Bydon (Wild Card)
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6 Guts d6, Intimidation d6, Notice d6, Shooting d8 Tracking d6, Survival d6, Stealth d6
Hindrances: Greedy, Mean
Edges: Brawny, Woodsman
Pace: 6
Parry: 5
Charisma: -2
Toughness: 7
Gear: English Longbow, Dagger, Leather Armour, 20 arrows,2 days of
trail rations, silver Stag Lord amulet worth 20 gp, 35 gp, alchemist's fire (2)
Alchemist's Fire
Alchemist's fire is, as the name suggests, created by use of the AB: Alchemy Edge (p23 FC), applying the Blast power to a potion, that can then be thrown (requires Throwing roll and range is 3/6/12).
Bandits (3)
(p101 FC - armed with longbows and shortswords)
Horses, Riding (6)
(p149 EE)
Happs is a Wild Card to give the PCs the opportunity to face one right from the start. The alchemist's fire required a little thought, but once I came up with a solution, it was obvious. I think this should be a fun encounter; Happs has enough surprises up his sleeve, whilst only being a little better than the average bandit.
Labels:
Bandits,
Happs Bydon,
Oleg,
Svetlana,
The Stolen Land,
Trading Post
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