tag:blogger.com,1999:blog-62904414585875612642024-03-14T02:35:26.279+00:00Reivers of the River KingdomsConverting the Kingmaker AP to Savage WorldsAnonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-6290441458587561264.post-41767630410938711622012-06-30T19:27:00.000+01:002012-06-30T19:27:17.154+01:00So, um... yeah... it's been a while<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS72LniBI8_EoYQXpPSfNN8RS8yc7_UI896aF0T0YA5ib9tTlogEnRR74IAik_SFuXqloadvhTLj3AZADPcmKyVIrgKFEjCa2gyk9hF4NPO-MwAzgCYQDxdaj9OtcRn-oMcz-UIAGseKCO/s1600/hag.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS72LniBI8_EoYQXpPSfNN8RS8yc7_UI896aF0T0YA5ib9tTlogEnRR74IAik_SFuXqloadvhTLj3AZADPcmKyVIrgKFEjCa2gyk9hF4NPO-MwAzgCYQDxdaj9OtcRn-oMcz-UIAGseKCO/s400/hag.jpg" width="307" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Back from the dead!</td></tr>
</tbody></table><br />
As the title says, I haven't posted here for a long time, over two years in fact. The pbp game I was running on Paizo fizzled due to my lethargy in updating coupled with getting ready for my wedding, and the lack of interest on the part of some of the players.<br />
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Now though, a good friend has given me Vols 3-5 of the Kingmaker AP, and I am filled with renewed vigour for converting it. Not to SW unfortunately, as I don't think that system meshes well with the underlying assumptions of the encounters presented or of a hexcrawl. Instead I am looking to convert it to a retro-clone, most probably a house-ruled Labyrinth Lord.Anonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.com0tag:blogger.com,1999:blog-6290441458587561264.post-42409552362053888342010-05-01T15:26:00.002+01:002010-05-01T15:33:36.548+01:00Wandering Monsters<span style="text-decoration: underline;"></span>Herewith is the hard work of banesfinger, who has converted the Wandering Monster chart for Stolen Land:
<br />
<br /> <meta equiv="CONTENT-TYPE" content="text/html; charset=utf-8"> <title></title> <meta name="GENERATOR" content="OpenOffice.org 3.2 (Linux)"> <style type="text/css"> <!-- @page { margin: 2cm } P { margin-bottom: 0.21cm } --> </style> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Wandering Monsters </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">(Stolen Land, pg 75)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US">
<br /></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;">2d3 Bandits, with bows & shortswords (FC, pg 101)</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;">1d4 Boars (FC, pg 103)</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;">1d2 Boggards (Toad, Giant; FC, pg 148)</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="color:#404313;"><span style="font-family:Arial, sans-serif;"><span lang="en-US">1 </span></span></span><span style="color:#404313;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"> Brush Thylacine (Dire Wolf; FC, pg 112)</span></span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="color:#404313;"><span style="font-family:Arial, sans-serif;">1d6 Elk (- non combat)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="color:#404313;"><span style="font-family:Arial, sans-serif;"><span lang="en-US">1 </span></span></span><span style="color:#404313;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"> Faerie Dragon (see below)</span></span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="color:#404313;"><span style="font-family:Arial, sans-serif;">1d4 Grig (see below)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="color:#404313;"><span style="font-family:Arial, sans-serif;">1 Grizzly bear (SWEX, pg.145)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="color:#404313;"><span style="font-family:Arial, sans-serif;">1 Hunter (use bandit stats)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="color:#404313;"><span style="font-family:Arial, sans-serif;">1d8 Kobolds (use goblins; SWEX, pg. 149, but add light sensitivity -1 in daylight)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="color:#404313;"><span style="font-family:Arial, sans-serif;">1d8 Mites (see below)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;">1 Nixie (see below)</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;">1 Owlbear (see below)</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;">1 Shambling mound (Siren Bush, FC, pg 146)</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;">1 Slurk (use Moss Man; FC, pg 136, but “spores” becomes “grease” and uses Agility to avoid shaken/greased).</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US">1 </span></span><span style="color:#404313;"><span style="font-family:Arial, sans-serif;"><span lang="en-US">Tatzlwyrm (see below).</span></span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="color:#404313;"><span style="font-family:Arial, sans-serif;">1d4 Trolls (FC, pg 150)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="color:#404313;"><span style="font-family:Arial, sans-serif;"><span lang="en-US">1</span></span></span><span style="color:#404313;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"> Werewolf (Wildcard, SWEX, pg 156).</span></span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="color:#404313;"><span style="font-family:Arial, sans-serif;"><span lang="en-US">1 Giant whiptail centipede (FC, pg 107: add </span></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Tail Lash: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">reach 2”, can sweep all opponents as a standard Fighting attack (at -2 attack and damage).</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;">1 Will-O-Whisp (FC, pg 153).</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;">1d6 Wolves (SWEX, pg 146)</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;">1 Worg (use Dire Wolf; SWEX, pg 146)</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2; page-break-before: always;" lang="en-US"> <span style="font-family:Arial, sans-serif;"><b>Faerie Dragon</b></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"> F</span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">aerie dragons are whimsical, playful pranksters that spend most of their time engaged in some sort of trick or joke. </span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"> Faerie dragons avoid combat unless there is no other option or their small treetop communities are threatened. If forced, faerie dragons attempt to confound their enemies rather than kill them, using their spells and breath weapon to weaken and scatter foes before fleeing.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US">
<br /></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Attributes: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Agility d8, Smarts d8, Spirit d10, Strength d4, Vigor d8</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Skills: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Fighting d4, Notice d10, Stealth d10</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Pace: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">5; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Parry: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">4; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Toughness: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">4</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;"><b>Special Abilities:</b></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Breath Weapon: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">a euphoric gas puffs using the Cone Template. Every target within this cone may make a Spirit roll at –2 to avoid the effects. Those who fail are shaken for 1 round. In addition, they suffer 1 level of fatigue and are immune to fear for 1d6 rounds.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Flight: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Faerie dragons have a Flying Pace of 6”.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Size –2: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">they measure only 12” in length.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Small: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Opponents must subtract –2 from attack rolls against the Faerie due to its small size.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Invisibility: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">they can become completely </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><i>invisible </i></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">with a successful Smarts roll and can remain that way indefinitely.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Magic: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">they have 10 Power Points and know the following powers: </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><i>confusion</i></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">, </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><i>Legerdemain, Light, and Slumber</i></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US">
<br /></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US">
<br /></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;"><b>Grig</b></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"> </span></span><span style="font-family:Arial, sans-serif;">Grigs look like cat-sized fey with the lower bodies and wings of crickets. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. Grigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger.</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US">
<br /></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Attributes: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Agility d10, Smarts d8, Spirit d10, Strength d4, Vigor d4</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Skills: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Fighting d4, Notice d10, Stealth d10</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Pace: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">5; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Parry: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">4; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Toughness: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">3 (1)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;"><b>Special Abilities:</b></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Flight: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Grigs have a Flying Pace of 6”.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Size –2: </b></span></span><span style="font-family:Arial, sans-serif;">A grig stands 1-1/2 feet tall and weighs about 1 pound</span><span style="font-family:Arial, sans-serif;"><span lang="en-US">.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Small: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Opponents must subtract –2 from attack rolls against the grig due to its small size.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Invisibility: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">they can become completely </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><i>invisible </i></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">with a successful Smarts roll and can remain that way indefinitely.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Magic: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">they have 10 Power Points and know the following powers: </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><i>disguise (self only), Entangle.</i></span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Fey: </b></span></span><span style="font-family:Arial, sans-serif;">their fey heritage adds +1 armor which is ignored if attacked with cold iron weapons.</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2; page-break-before: always;" lang="en-US"> <span style="font-family:Arial, sans-serif;"><b>Mite</b></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"> This squat humanoid seems to be nearly all head—an unfortunate circumstance, considering how ugly its puffy blue face is (Charisma -4).</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">
<br /></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Attributes: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d4</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Skills: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Climb d6, Fighting d6, Notice d6, Taunt d6, Stealth d8, Throwing d6, Swim d6</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Pace: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">5; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Parry: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">5; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Toughness: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">4 (1)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Gear: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Dagger (Str+d4)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;"><b>Special Abilities</b></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Infravision: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Mites halve penalties for dark lighting against living targets (round down).</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Size -1: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Mites stand 3’ tall and weight 40lbs.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Light Sensitivity: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Mites suffer -1 in sunlight.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Fey: </b></span></span><span style="font-family:Arial, sans-serif;">their fey heritage adds +1 armor which is ignored if attacked with cold iron weapons.</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Magic: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Mites can cast the following powers: </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><i>Beast Friend (insect/vermin only), Fear</i></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">. They have 10 power points.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US">
<br /></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US">
<br /></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US">
<br /></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>N</b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>ixie</b></span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"> </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Naiads are fresh water spirits.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Attributes: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Agility d8, Smarts d10, Spirit d10, Strength d6, Vigor d6</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Skills: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Fighting d4, Notice d10, Perform (singing) d10, Persuasion d8, Shooting d6, </span></span> </p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US">Stealth d10,</span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"> Swimming d10.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Charisma: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">+1; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Pace: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">6; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Parry: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">4; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Toughness: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">5 (1)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Gear</b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Short Sword (str+d6) and Crossbow (2d6)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;"><b>Special Abilities:</b></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Aquatic: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Nixies have a Pace of 6” underwater.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Size -1: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Nixies stand 4’ tall and weight 45lbs. </span></span> </p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Fey: </b></span></span><span style="font-family:Arial, sans-serif;">their fey heritage adds +1 armor which is ignored if attacked with cold iron weapons.</span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Magic: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">(uses Perform) </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Naiads have 10 Power Points and know the following powers: </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><i>environmental protection (underwater), and Puppet</i></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US">
<br /></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2; page-break-before: always;"> <span style="font-family:Arial, sans-serif;"><span lang="en-US"><i><b>OwlBear </b></i></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">(wild card)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"> A</span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">n owl-bear has the body and vitality of a bear coupled with the head of an owl. It is an unholy mish-mash of fur and feathers. It breeds in the wild and possesses a horrible disposition, attacking humans unrelentingly on sight.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Attributes: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Agility d6, Smarts d4 (A), Spirit d6, Strength d12+1, Vigor d10</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Skills: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Fighting d8, Notice d6</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Pace: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">6; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Parry: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">6; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Toughness: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">9</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;"><b>Special Abilities</b></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Claws: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Strength +d6</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Gouge & Rend: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">An owl-bear that gets a raise on its attack roll has pinned (grappled) his foe. The opponent may only attempt to escape the “hug” on his action, which is an opposed Strength roll. Once grappled, the Owlbear rends (grapple - opposed Str roll for damage) and gouges them with its beak (for an additional d4 grapple damage). </span></span> </p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Infravision: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Half penalty for poor light vs. heat producing targets.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Size +2: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">An owl-bear is the size of a grizzly bear.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"> <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>
<br /></b></span></span></p><p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Tatzlwyrm</b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b> </b></span></span> </p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Attributes: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Skills: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Climbing d6, Fighting d8, Intimidation d8, Notice d8, Stealth d8 (+2 in woods)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Pace: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">6; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Parry: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">6; </span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Toughness: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">7 (1)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Hindrances: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">—</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;"><span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Edges: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Quick (ignore 5 or less on initiative)</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;" lang="en-US"> <span style="font-family:Arial, sans-serif;"><b>Special Abilities:</b></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Armor +1: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Scaly hide.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Bite/Claws: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">Str+d4.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Low Light Vision: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">ignore penalties for Dim and Dark lighting.</span></span></p> <p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">• <span style="font-family:Arial, sans-serif;"><span lang="en-US"><b>Poison Breath: </b></span></span><span style="font-family:Arial, sans-serif;"><span lang="en-US">the Tatzlwyrm can gasp out puffs of poison gas. This uses the small template (centered on the wyrm). Any target in the template must make a Vigor roll or suffer from this minor poison. Each day, the victim must make a Vigor roll or gain a level of Fatigue. A successful Healing roll (at –2) removes the poison. Fatigue levels recover at one per day once the poison is removed.</span></span></p><p class="western" style="margin-bottom: 0cm; widows: 2; orphans: 2;">
<br /><span style="font-family:Arial, sans-serif;"><span lang="en-US"></span></span></p>I really like these conversions a lot - I was working on a faerie dragon, but this version is much better! Likewise the Tatzlewyrm. Rather than using goblins to represent kobolds, I would be inclined to use this<a href="http://savagepedia.wikispaces.com/Kobold"> Savagepedia conversion.</a> In the case of boggards, I feel they are different enough from their animal brethren to warrant a different stat-block. Something else to look at!
<br />
<br />Thanks again, banesfinger!
<br /><span style="font-weight: bold;"><span style="font-weight: bold;"></span></span>Anonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.com4tag:blogger.com,1999:blog-6290441458587561264.post-13716407807503470222010-04-10T22:32:00.002+01:002010-04-10T22:37:57.532+01:00New arrivals<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq_CG2r0pNvlomg2wgHX55N-BuapLzbATi5Lwzkj7pHNsoGHeL8HqG_lQd4ZMbceLD0ITK57CZZQqFrv7-88oIYhpK1OS3rc1VluUK4DAbunwiu796-vDqp0dvzvip9dYP5TahzMHUNJMw/s1600/img_0250.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq_CG2r0pNvlomg2wgHX55N-BuapLzbATi5Lwzkj7pHNsoGHeL8HqG_lQd4ZMbceLD0ITK57CZZQqFrv7-88oIYhpK1OS3rc1VluUK4DAbunwiu796-vDqp0dvzvip9dYP5TahzMHUNJMw/s320/img_0250.jpg" alt="" id="BLOGGER_PHOTO_ID_5458626227572241890" border="0" /></a><br />The print copy of Stolen Land arrived today. So pretty...<br /><br />And we're getting kittens.<br /><span style="font-weight: bold;"><span style="font-weight: bold;"></span></span>Anonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.com0tag:blogger.com,1999:blog-6290441458587561264.post-11642715230041000572010-04-05T16:50:00.003+01:002010-04-05T16:52:59.019+01:00Leaping Ahead...To make up for no new conversions (Bokken and the fey are percolating in my mind), here's a preview of Kressle from Part 3.<br /><br /><span style="font-size:130%;"><span style="font-weight: bold;">Kressle</span></span><br />Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8<br />Skills: Fighting d8 Guts d6, Intimidation d6, Notice d8, Throwing d8 Tracking d6, Survival d6, Stealth d6<br />Hindrances: Greedy, Loyal, Vengeful (Major)<br />Edges: Ambidextrous, Dodge, Two-Fisted, Woodsman<br />Pace: 6<br />Parry: 6<br />Charisma: 0<br />Toughness: 8 (2/1)<br />Gear: Axes (2), Daggers (4), Reinforced Leather, 85gp<br /><span style="font-weight: bold;"><span style="font-weight: bold;"></span></span>Anonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.com6tag:blogger.com,1999:blog-6290441458587561264.post-14192520006180166572010-04-05T16:46:00.001+01:002010-04-05T16:47:52.827+01:00EasterI haven't posted anything due to being busy over the Easter weekend, but the PbP game is in full swing. The PCs have laid their ambush for Happs and his men, who ahve just entered the outpost...<br /><span style="font-weight: bold;"><span style="font-weight: bold;"></span></span>Anonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.com0tag:blogger.com,1999:blog-6290441458587561264.post-30028363928145068252010-04-01T01:32:00.003+01:002010-04-01T01:38:04.021+01:00Iconic thoughts<span style="font-size:100%;">I've been pondering</span><span style="font-weight: bold;"> </span>what the iconic pre-gens presented in The Stolen Land might look like in Savage Worlds terms, and they seem to translate across pretty well.<span style="font-weight: bold;"><br /></span><br />It's interesting from a d20 perspective that the party has no arcane caster, and that 3 of the pre-gens are wilderness classes (human barbarian, gnome druid, dwarf ranger), with that perennial oddball the monk filling in slot number 4.<br /><br />Initial thoughts:<br /><br />Barbarian - Berserk<br />Druid - AB: Miracles, Beast Friend<br />Ranger - Woodsman<br />Monk - Adept, AB: Miracles<br /><br />Just rambling at the moment...<br /><span style="font-weight: bold;"><span style="font-weight: bold;"></span></span>Anonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.com2tag:blogger.com,1999:blog-6290441458587561264.post-18704452759061511772010-03-28T17:27:00.006+01:002010-03-28T20:09:28.284+01:00Barbarian Cairn & Trap-Filled Glade<span style="font-size:130%;"><span style="font-weight: bold;">Barbarian Cairn</span></span><br /><br />The ring in the cairn was created following the guidelines in the FC, and thus uses the Miscellaneous Items table.<br /><br /><span style="font-size:100%;"><span style="font-weight: bold;">Ring of Swimming</span></span><br />This item grants a +3 bonus to the Swimming skill.<br /><br /><span style="font-size:130%;"><span style="font-weight: bold;">Trap-Filled Glade</span></span><br /><br />I looked online to see if there were stats or suggestions for using bear traps in Savage Worlds and saw that The Day After Ragnarok (Atomic Overmind Press) has them as Gear. It would be a bit much to buy the pdf just for that! (Awesome as the setting is)<br /><br />Instead I took some inspiration from <a href="http://www.greatwhitegames.com/forum/viewtopic.php?t=23551&postdays=0&postorder=asc&start=20&sid=6c6ee705e05df8851f1a1e9bf4897f36">this thread</a> at the Savage Worlds forum.<br /><br /><span style="font-weight: bold;">Bear Trap</span><br /><span class="postbody">If triggered, the character’s foot is caught in the vice, causing 2d8 damage and reducing his Pace by 1 until properly healed. </span>Anonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.com4tag:blogger.com,1999:blog-6290441458587561264.post-73620918862720951432010-03-28T16:57:00.005+01:002010-03-28T17:26:03.729+01:00"Oleg's" continuedOnce the initial bandit encounter is over, the PCs can settle in. As the days pass, the Trading Post receives more visitors in the form of Kesten Garess and his men. The aim, of course, is that they can become guards for the fort in the absence of the PCs. In Savage Worlds, the use of Extras means that should you so wish, these men may be come under the command of the PCs with ease.<br /><br /><span style="font-size:130%;"><span style="font-weight: bold;">Kesten Garess</span></span><br />Mercenary Captain (p135 FC)<br /><br /><span style="font-size:130%;"><span style="font-weight: bold;">Warriors</span></span><br />Mercenaries (p135 FC)<br /><br />A day after these men arrive, another traveller joins the group: Jhod Kavken. In the original adventure he is intended to be a source of healing for the PCs, but the 'golden hour' of healing in Savage Worlds means that his efficacy in this role is much reduced, unless he is given the Greater Healing power. Here are my current thoughts on him:<br /><br /><span style="font-size:130%;"><span style="font-weight: bold;">Jhod Kavken</span></span><br />Priest of Healing (p143 FC)<br />Replace Pacifist with Stubborn<br />Replace Taunt with Survival<br />Replace Healing with Greater HealingAnonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.com0tag:blogger.com,1999:blog-6290441458587561264.post-72544713012214919382010-03-27T13:06:00.008+00:002010-04-10T23:43:32.605+01:00Oleg's Trading PostThis will probably be the PC's home away from home for the duration of their time in the Stolen Land. Oleg and Svetlana are both <span style="font-weight: bold;">Citizens</span> (p108 FC).<br /><br />Happs Bydon was actually the second NPC I converted (Kressle was the first), and his statistics are below:<br /><br /><span style="font-weight: bold;font-size:130%;" >Happs Bydon</span> (Wild Card)<br />Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8<br />Skills: Fighting d6 Guts d6, Intimidation d6, Notice d6, Shooting d8 Tracking d6, Survival d6, Stealth d6<br />Hindrances: Greedy, Mean<br />Edges: Brawny, Woodsman<br />Pace: 6<br />Parry: 5<br />Charisma: -2<br />Toughness: 7<br />Gear: English Longbow, Dagger, Leather Armour, 20 arrows,2 days of<br />trail rations, silver Stag Lord amulet worth 20 gp, 35 gp, alchemist's fire (2)<br /><br /><span style="font-weight: bold;">Alchemist's Fire</span><br />Alchemist's fire is, as the name suggests, created by use of the AB: Alchemy Edge (p23 FC), applying the Blast power to a potion, that can then be thrown (requires Throwing roll and range is 3/6/12).<br /><br /><span style="font-size:130%;"><span style="font-weight: bold;">Bandits (3)</span></span><br />(p101 FC - armed with longbows and shortswords)<br /><br /><span style="font-size:130%;"><span style="font-weight: bold;">Horses, Riding (6)</span></span><br />(p149 EE)<br /><br />Happs is a Wild Card to give the PCs the opportunity to face one right from the start. The alchemist's fire required a little thought, but once I came up with a solution, it was obvious. I think this should be a fun encounter; Happs has enough surprises up his sleeve, whilst only being a little better than the average bandit.Anonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.com2tag:blogger.com,1999:blog-6290441458587561264.post-70087585883001005502010-03-26T17:24:00.003+00:002010-03-26T17:29:25.094+00:00ResourcesPrimarily of course, I will be using the Kingmaker Adventure Path modules as the basis for this conversion. The Stolen Land is the first of the series, and I will be converting the encounters in this, as well as writing about the group going through the adventure, which is taking place as a PbP on the Paizo boards.<br /><br />Also, I have downloaded the Player's Guide to the Kingmaker AP, as well as conversion document for d20 to Savage Worlds. <br /><br />I am using the Explorer's Edition of Savage Worlds, as well as the Fantasy Companion. Where a monster is listed in either of these books (e.g. bandits) I will give a page reference rather than typing out the whole stat block.Anonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.com2tag:blogger.com,1999:blog-6290441458587561264.post-34482876100788086782010-03-26T09:55:00.004+00:002010-03-26T17:23:30.130+00:00WelcomeThis blog is a record of my attempts to convert the Kingmaker Adventure Path (Paizo Publishing) to the Savage Worlds system. This is my first attempt at a systematic record of converting from one system to another, as well as recording the exploits of my Play-by-Post group as they go through the adventures.<br /><br />I will try to go through the encounters in the sequence they occur in the book, but I may occasionally leap ahead as something catches my interest.Anonymoushttp://www.blogger.com/profile/10678503778316350427noreply@blogger.com0