Showing posts with label Barbarian. Show all posts
Showing posts with label Barbarian. Show all posts

Thursday, 1 April 2010

Iconic thoughts

I've been pondering what the iconic pre-gens presented in The Stolen Land might look like in Savage Worlds terms, and they seem to translate across pretty well.

It's interesting from a d20 perspective that the party has no arcane caster, and that 3 of the pre-gens are wilderness classes (human barbarian, gnome druid, dwarf ranger), with that perennial oddball the monk filling in slot number 4.

Initial thoughts:

Barbarian - Berserk
Druid - AB: Miracles, Beast Friend
Ranger - Woodsman
Monk - Adept, AB: Miracles

Just rambling at the moment...

Sunday, 28 March 2010

Barbarian Cairn & Trap-Filled Glade

Barbarian Cairn

The ring in the cairn was created following the guidelines in the FC, and thus uses the Miscellaneous Items table.

Ring of Swimming
This item grants a +3 bonus to the Swimming skill.

Trap-Filled Glade

I looked online to see if there were stats or suggestions for using bear traps in Savage Worlds and saw that The Day After Ragnarok (Atomic Overmind Press) has them as Gear. It would be a bit much to buy the pdf just for that! (Awesome as the setting is)

Instead I took some inspiration from this thread at the Savage Worlds forum.

Bear Trap
If triggered, the character’s foot is caught in the vice, causing 2d8 damage and reducing his Pace by 1 until properly healed.