Sunday 28 March 2010

Barbarian Cairn & Trap-Filled Glade

Barbarian Cairn

The ring in the cairn was created following the guidelines in the FC, and thus uses the Miscellaneous Items table.

Ring of Swimming
This item grants a +3 bonus to the Swimming skill.

Trap-Filled Glade

I looked online to see if there were stats or suggestions for using bear traps in Savage Worlds and saw that The Day After Ragnarok (Atomic Overmind Press) has them as Gear. It would be a bit much to buy the pdf just for that! (Awesome as the setting is)

Instead I took some inspiration from this thread at the Savage Worlds forum.

Bear Trap
If triggered, the character’s foot is caught in the vice, causing 2d8 damage and reducing his Pace by 1 until properly healed.

"Oleg's" continued

Once the initial bandit encounter is over, the PCs can settle in. As the days pass, the Trading Post receives more visitors in the form of Kesten Garess and his men. The aim, of course, is that they can become guards for the fort in the absence of the PCs. In Savage Worlds, the use of Extras means that should you so wish, these men may be come under the command of the PCs with ease.

Kesten Garess
Mercenary Captain (p135 FC)

Warriors
Mercenaries (p135 FC)

A day after these men arrive, another traveller joins the group: Jhod Kavken. In the original adventure he is intended to be a source of healing for the PCs, but the 'golden hour' of healing in Savage Worlds means that his efficacy in this role is much reduced, unless he is given the Greater Healing power. Here are my current thoughts on him:

Jhod Kavken
Priest of Healing (p143 FC)
Replace Pacifist with Stubborn
Replace Taunt with Survival
Replace Healing with Greater Healing

Saturday 27 March 2010

Oleg's Trading Post

This will probably be the PC's home away from home for the duration of their time in the Stolen Land. Oleg and Svetlana are both Citizens (p108 FC).

Happs Bydon was actually the second NPC I converted (Kressle was the first), and his statistics are below:

Happs Bydon (Wild Card)
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6 Guts d6, Intimidation d6, Notice d6, Shooting d8 Tracking d6, Survival d6, Stealth d6
Hindrances: Greedy, Mean
Edges: Brawny, Woodsman
Pace: 6
Parry: 5
Charisma: -2
Toughness: 7
Gear: English Longbow, Dagger, Leather Armour, 20 arrows,2 days of
trail rations, silver Stag Lord amulet worth 20 gp, 35 gp, alchemist's fire (2)

Alchemist's Fire
Alchemist's fire is, as the name suggests, created by use of the AB: Alchemy Edge (p23 FC), applying the Blast power to a potion, that can then be thrown (requires Throwing roll and range is 3/6/12).

Bandits (3)
(p101 FC - armed with longbows and shortswords)

Horses, Riding (6)
(p149 EE)

Happs is a Wild Card to give the PCs the opportunity to face one right from the start. The alchemist's fire required a little thought, but once I came up with a solution, it was obvious. I think this should be a fun encounter; Happs has enough surprises up his sleeve, whilst only being a little better than the average bandit.

Friday 26 March 2010

Resources

Primarily of course, I will be using the Kingmaker Adventure Path modules as the basis for this conversion. The Stolen Land is the first of the series, and I will be converting the encounters in this, as well as writing about the group going through the adventure, which is taking place as a PbP on the Paizo boards.

Also, I have downloaded the Player's Guide to the Kingmaker AP, as well as conversion document for d20 to Savage Worlds.

I am using the Explorer's Edition of Savage Worlds, as well as the Fantasy Companion. Where a monster is listed in either of these books (e.g. bandits) I will give a page reference rather than typing out the whole stat block.

Welcome

This blog is a record of my attempts to convert the Kingmaker Adventure Path (Paizo Publishing) to the Savage Worlds system. This is my first attempt at a systematic record of converting from one system to another, as well as recording the exploits of my Play-by-Post group as they go through the adventures.

I will try to go through the encounters in the sequence they occur in the book, but I may occasionally leap ahead as something catches my interest.